Now, I’m sure by this title, many will cry out that I’m being a anti-Xbox and I’m sure I’ll be called a Sony Fanboy or a Nintendo Fanboy over this. However, my reason for why I feel the Xbox One should fail is not because I hate Microsoft or prefer the other consoles. My reasoning is a lot different.
Let’s travel back in time to the 80s. The Nintendo Entertainment System had a few games released for it that required the use of 3D glasses. These were the standard red/cyan glasses that were popular at the time. Games like Rad Racer and 3D World Runner utilized the 3D glasses but for the most part they failed at their job. The 3D didn’t work very well but thankfully the games were playable without the glasses. A simple press of the Select button allowed this.
The Sega Master System also had a 3D glasses peripheral added to it. The peripheral allowed select games such as Maze Hunter 3D, Zaxxon 3D and Missle Defense 3D to be played. The 3D did work fairly well on this system but there was nothing to really hold it up. The peripheral was pretty much dropped to the wayside and you couldn’t play the games without them.
Nintendo would attempt to bring back the 3D gaming experience again in the mid 1990s with the release of the Virtual Boy. A sort of virtual reality, 3D gaming experience. It was a big failure, gave headaches to those who played it and had very mediocre games.
Nintendo finally hit gold with the Nintendo 3DS. This portable console allows the use of 3D gameplay without the need for special glasses. It utilizes a similar mechanic to those holographic cards you can get in hobby shops. Now, it’s important to know that initially even this system was at risk of failure. The 3D effect was, and is, little more than a gimmick. If Nintendo hadn’t come out with some major games to pick up the console it probably would have failed. All games utilize the 3D effect but at a 100% optional level.
It’s safe to say Nintendo eventually landed a success with 3D from a certain point of view. It can be argued that it wasn’t the 3D that was successful but the games. That’s a very valid argument and is pretty much right. The thing is, some games such as Fire Emblem Awakening actually are enjoyable with the 3D effect on. So now it comes down to preference more than just people outright not wanting to use the 3D.
Now I come back to the Xbox One. It wants to do cloud gaming, it wants to do mandatory installs, it wants to utilize online connectivity.
This isn’t about the DRM or the bad stuff that Microsoft wants (and has now rescinded) but about the benefits this stuff has to offer. Sure cloud gaming can be uses as a form of restricting the owner from owning an actual copy but let’s look at it from a more optimistic point of view. Not having physical space tied up can allow for some greater worlds, especially in the persistent world and MMORPG markets.
Getting away without having to use the disc is a great option to speed up load times. Imagine being able to return to a loading speeds on par with instant cartridge loading. That would mean more time gaming and less time waiting.
And online connectivity is good when it comes to patch fixes and updates that can increase a game’s length time. Anyone who has played an MMORPG will know about these. Sometimes they’re bug fixes, sometimes balance issues and sometimes new content.
Now, I already know the bad from all this. I’ve made a past article that mentioned the fear I’ve had over these things. This is to focus on some positivity but with the need for negativity.
With that….
We’re just not ready for it yet. It’s that simple. The infrastructure isn’t there to support cloud gaming like we would want it to. The ability to trust our internet reliability is often nil. I actually get asked to reset the modem multiple times on a daily basis. Worse though is that we cannot trust their servers either. Any kind of crash, DDOS attack, etc. can severely hamper our ability to enjoy the game.
Mandatory installs on a console isn’t there yet either. Sure, you could use installs of some data but not the whole game. Especially with the miniscule size that the Xbox One is coming with in that 500gb hard drive. Such a small hard drive for game installs will become tiresome after a while.
Online connectivity for patches and updates and DLC is at a decent spot right now, largely from how much we’ve learned from it and with the recent Sony update having bricked some consoles even that isn’t entirely stable yet.
This is exactly the reasons the Xbox One needs to fail. It’s exactly why OnLive failed. These failures are good though! You see, by these consoles failing they allow us to learn. We see where they failed and why they failed. Then we take steps to improve upon those to allow for an eventual success.
This is why I feel the Xbox One needs to fail. It can benefit all gaming and technology by learning not only just the technical aspect but the public relations and consumer aspects as well. You could argue that Xbox could have learned from Sony’s PS3 disastrous launch but sometimes we have to beat our head a few times on the same wall before realizing we’re not going to break through.
Let’s hope the future will be so bright.